Title: GAMING TECHNOLOGIES IN THE SOCIAL WORK
Authors: Anton Stoykov
Assoc. professor, PhD in pedagogics, The Faculty of Medicine,
Trakia University of Stara Zagora.
MLA 8 Stoykov, Anton. "GAMING TECHNOLOGIES IN THE SOCIAL WORK STUDENTS TRAINING." Int. j. of Social Science and Economic Research, vol. 3, no. 2, Feb. 2018, pp. 672-680, ijsser.org/more2018.php?id=47. Accessed 2018.
APA Stoykov, A. (2018, February). GAMING TECHNOLOGIES IN THE SOCIAL WORK STUDENTS TRAINING. Int. j. of Social Science and Economic Research, 3(2), 672-680. Retrieved from ijsser.org/more2018.php?id=47
Chicago Stoykov, Anton. "GAMING TECHNOLOGIES IN THE SOCIAL WORK STUDENTS TRAINING." Int. j. of Social Science and Economic Research 3, no. 2 (February 2018), 672-680. Accessed , 2018. ijsser.org/more2018.php?id=47.
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Abstract: This article deals with the role and significance of the educational gaming technologies in the
Social Work students training process within the context of developing important personal
qualities related with their successful career in future, as well as supporting this process with
acquiring new knowledge and practical skills.
The International Journal of Social Science and Economic Research Inviting Papers/Articles for Current Issue Volume 3 No. 3 March 2018.
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