Title: EXPLICATING MARKOV CHAINS AND TRANSITION PROBABILITY
MATRICES VIA SIMPLE BOARD GAMES
Authors: Kkhushi Verma
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Kkhushi Verma
Student , Department Of Statistics, Ram Lal Anand College, Delhi UniversityBenito Juarez Marg, South
Campus, South Moti Bagh, New Delhi, Delhi 110021
MLA 8 Verma, Kkhushi. "EXPLICATING MARKOV CHAINS AND TRANSITION PROBABILITY MATRICES VIA SIMPLE BOARD GAMES." Int. j. of Social Science and Economic Research, vol. 6, no. 12, Dec. 2021, pp. 4865-4877, doi.org/10.46609/IJSSER.2021.v06i11.027. Accessed Dec. 2021.
APA 6 Verma, K. (2021, December). EXPLICATING MARKOV CHAINS AND TRANSITION PROBABILITY MATRICES VIA SIMPLE BOARD GAMES. Int. j. of Social Science and Economic Research, 6(12), 4865-4877. Retrieved from doi.org/10.46609/IJSSER.2021.v06i11.027
Chicago Verma, Kkhushi. "EXPLICATING MARKOV CHAINS AND TRANSITION PROBABILITY MATRICES VIA SIMPLE BOARD GAMES." Int. j. of Social Science and Economic Research 6, no. 12 (December 2021), 4865-4877. Accessed December, 2021. doi.org/10.46609/IJSSER.2021.v06i11.027.
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[3]. Robert Ash and Richard Bishop, Monopoly as a Markov Process, this Magazine 45 (1972), 26-29.
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[6]. https://en.wikipedia.org/wiki/Memorylessness
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Abstract: A fairly common, and simple, way to statistically model random and stochastic processes is
Markov chains. They have been applied to a wide variety of fields, like text generation, financial
modelling, production, linguistics, marketing, computer science, and Signal Processing[1].
Simple board games can be used to illustrate its fundamental concepts, as in many popular board
games, probabilistic reasoning plays a crucial role.
For example, in Monopoly, which is a looping board game that consists of all recurrent states,
for imperative purposes, the primary quantity of interest is the probability of being on any of the
40 positions in a specific turn. Ash and Bishop [3], determined the steady state probability of a
player landing on any Monopoly square under the assumption that if a player goes to jail, he or
she stays there until the Monopoly player rolls doubles or has spent three turns in jail. This
model leads to an extremely practical observation for people who play the game often. [1].
In another chance based board game like Snakes & Ladders, games where players win by
reaching a final square which consists of all transient states excluding the recurring ending state,
players are interested in the probability of finishing the game in certain moves. Thus,
understanding of mathematical model behind these games becomes quite crucial and significant
in terms of game design, since any modification in rules and parameters could change the whole
occurrence.
This paper explores a method to analyse the prototype of chance based simple board games,
depicting the application of Markov chain and using these as a basis to further indicate how
complex games can be tackled.
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