International Journal of Social Science & Economic Research
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Title:
A Study on The Role of Virtual Reality As A Medium For Cultural Heritage

Authors:
Arman Vijayan

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Arman Vijayan
Shikshantar School

MLA 8
Vijayan, Arman. "A Study on The Role of Virtual Reality As A Medium For Cultural Heritage." Int. j. of Social Science and Economic Research, vol. 9, no. 7, July 2024, pp. 2533-2549, doi.org/10.46609/IJSSER.2024.v09i07.029. Accessed July 2024.
APA 6
Vijayan, A. (2024, July). A Study on The Role of Virtual Reality As A Medium For Cultural Heritage. Int. j. of Social Science and Economic Research, 9(7), 2533-2549. Retrieved from https://doi.org/10.46609/IJSSER.2024.v09i07.029
Chicago
Vijayan, Arman. "A Study on The Role of Virtual Reality As A Medium For Cultural Heritage." Int. j. of Social Science and Economic Research 9, no. 7 (July 2024), 2533-2549. Accessed July, 2024. https://doi.org/10.46609/IJSSER.2024.v09i07.029.

References

[1]. AMT Lab. (2024). The Key Role of VR in Preserving Cultural Heritage. Retrieved from AMT Lab
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[5]. Springer. (2024). Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti. Retrieved from Springer
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[13]. Culture and Heritage of India. (2024). The Heritage Conservation Initiatives in India: The Vital Role of Public Involvement. Retrieved from Culture and Heritage
[14]. Testbook. (2023). Cultural Heritage-Background, Importance, Facts and Features! Retrieved from Testbook
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[16]. Britannica. (2024). Virtual Reality (VR) | Definition, Development, Technology, Examples, & Facts. Retrieved from Britannica
[17]. ScienceDirect. (2024). Exploring Cultural Heritage and Archaeological Research from a VR-Based Approach. Retrieved from ScienceDirect
[18]. Springer. (2024). Comprehensive Systematic Review on Virtual Reality for Cultural Heritage Practices. Retrieved from Springer
[19]. Heritage Science. (2024). Emerging Trends in GIS Application on Cultural Heritage Conservation: A Review. Retrieved from Heritage Science

ABSTRACT:
Virtual Reality is a future technology that immerses users inside a computer-generated environment, simulated from real or imaginary worlds. Whereas traditional interfaces broadcast the content on screens, in VR it literally drops the user inside an experience. The multiples of the senses—like sight, sound, and touch—engage to create an experience of 'being there' in virtual space. This has huge implications for industries such as entertainment, education, and healthcare, among many others.

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