Title: A Study on The Role of Virtual Reality As A Medium For Cultural Heritage
Authors: Arman Vijayan
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Arman Vijayan
Shikshantar School
MLA 8 Vijayan, Arman. "A Study on The Role of Virtual Reality As A Medium For Cultural Heritage." Int. j. of Social Science and Economic Research, vol. 9, no. 7, July 2024, pp. 2533-2549, doi.org/10.46609/IJSSER.2024.v09i07.029. Accessed July 2024.
APA 6 Vijayan, A. (2024, July). A Study on The Role of Virtual Reality As A Medium For Cultural Heritage. Int. j. of Social Science and Economic Research, 9(7), 2533-2549. Retrieved from https://doi.org/10.46609/IJSSER.2024.v09i07.029
Chicago Vijayan, Arman. "A Study on The Role of Virtual Reality As A Medium For Cultural Heritage." Int. j. of Social Science and Economic Research 9, no. 7 (July 2024), 2533-2549. Accessed July, 2024. https://doi.org/10.46609/IJSSER.2024.v09i07.029.
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ABSTRACT: Virtual Reality is a future technology that immerses users inside a computer-generated
environment, simulated from real or imaginary worlds. Whereas traditional interfaces broadcast
the content on screens, in VR it literally drops the user inside an experience. The multiples of the
senses—like sight, sound, and touch—engage to create an experience of 'being there' in virtual
space. This has huge implications for industries such as entertainment, education, and healthcare,
among many others.
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